To quickly give an overview it’s a CAD system and associated library designed to let you build LEGO models on your computer. The first question is, obviously, have you ever heard of LDraw? And if you have do you know what it is? Have you ever considered using it but decided against it? If so why? Did you know the parts are all designed by volunteers? Oddly enough I feel I’ve seen a resurgence in LDraw work recently but of course like all of us I tend to see what I want to see so I figured I’d throw some questions out to a wider audience. Rearrange LSynth and Related Part in model menuĪbility to embed an LDraw library inside the ap.A recent discussion at LUGNET raised questions about the future of LDraw in the fan community. Honour the "Save synthesized parts" preference.įixed LSynth insertion/deletion handling bug wh. Route LSynth insertion through regular path fi.Īllow LSynth directive to only accept valid con.Ĭompleted support for external lsynth executableĮnable drag and drop for INSIDE/OUTSIDE LSynth. Undo support for adding LSynth constraintsĭisplay friendly title for LSynth browsing desc. Undo support for adding LSynth inside/outside/c. Tested with mouse, pinch zoom and zoom-out tool in both walk-through. Imperfect Alpha translucency for unofficial part 60616aĮliminate potential namespace conflicts on stri.įixed with SVN r648. This is the back-trace thread #1: tid = 0x147dee, 0x00000001000dc4f5 Bricksmith`-LDrawGLCamera.
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This is what appears to be going wrong: for some reason the noteNeedsDisplay method. Part insertion goes to parent step of selection, not last stepīug fix: newly inserted non-lsynth parts go int. Pause during model change due to smooth-side calculations
![bricksmith sourceforge bricksmith sourceforge](https://www.zigg.com.br/media/uploads/programa-sistema/2/147003/big_1352831550_13018_fR0Tp57.jpg)
bricksmith/Bricksmith 3.0/BricksmithComplete3.0.zipĪdded walkthrough to view contextual menuĬhange "part type" terminology to "part name"Ĭonverted SearchPanel to an NSWindowController bricksmith/Bricksmith 3.0/Bricksmith3.0.zip Missing part faces on os sierra and laterĬonverted LDrawColorPanel to an NSWindowControllerĪdded material filter for colors (thanks to Sco. The issues seems to be in the Bricksmith 3.0 update. I have re-downloaded Bricksmith 2.6.1 and checked the same part. If/when I can ever get the program rebuilt, we should re-examine this. Unfortunately Apple deprecated the way that Bricksmith does scrolling, so builds cut now on modern macs are completely borked.
#Bricksmith sourceforge code#
Hi Zack, I think this bug may be fixed on the very latest code - 61252 looks okay on an internal build. While it's probably not the answer you want, your best bet in the.īricksmith graphics do not render on Big Sur. There's a very large amount of work required to bring it into the modern world. The Bricksmith codebase is old and TBH I've been surprised that it worked as recently as Catalina. Bricksmith uses OpenGL for its rendering and this hasn't been supported by Apple for some time. I'm a contributing author Allan has the last word but hasn't been heard of in a long time. Not having a CA layer is a legacy option but was required to make BrickSmith's zooming and scrolling model work, so the changes to make a "modern" app (GL or Metal) is non-trivial. GL apps still work - the issue is that Apple finally fully removed support for NS Views for GL that don't have their own CA layer. Hi Guys, This ticket should get moved to the github BrickSmith repo. GL apps still work - the issue is that Apple finally fully removed support for NS Views for GL that. On Wed, at 3:02 PM Benjamin Supnik wrote: Hi Guys, This ticket should get moved to the github BrickSmith repo. Metal + rewritten scrolling would work, but it's the rewritten scrolling that's winning. Oops - sorry, I should add, the Metal port won't help - the Metal render will be in its own CA layer too and have its own issues. Is there anything I can do to help? What is the most recent copy of the code and how does one contribute now? I see several branches at. Obviously, I haven't had the ability to contribute to this project in years, but I would hate to see it die. I will take a look at the repo, not sure i would be abale to contribute effectlively - i have not been an actie dev for a long time - but I am curious.
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You'll need an OSX 10.8ish dev setup, XCode 5? 6? Something like that. Some of the ObjC literal syntax looks painful to a modern Swift-spoiled eye. The usual Cocoa App magic ("Where's the menu code?") still wrong-foots me. There's still some coupling, a few pieces of raw C and the ObjC is pre-ARC. App-related code is separated from GL code is separated from LDraw parsing and model code. It's a really well documented codebase - credit to Allen for this - and pretty well laid out. bricksmith/Bricksmith 3.1/Bricksmith3.1.zip bricksmith/Bricksmith 3.1/BricksmithComplete3.1.zip